
Featured Works
Kamil Nowak
Sound Design • Foley • Field Recording • Audio Implementation
I craft immersive audio experiences through interactive sound design, Foley, and field recording.Currently leading audio at Donkey Crew, where I shape large-scale game audio systems from concept, sound design to implementation in Unreal Engine.
Interview
Experience
6+ years
UE5
FMOD & WWISE
Host
"Polish League of Sound Design"
Credits
Role: Sound Designer
• Led full audio direction and production for Bellwright.
• Defined the game's overall sonic identity.
• Built scalable audio pipelines in Unreal Engine 5.
• Designed and implemented interactive audio systems (Ambience, Combat, UI, Foley).
• Owned the audio roadmap, production pipeline, and asset management.
• Ensured audio consistency across large-scale open-world environments.
• Collaborated with the composer from creative concept to implementation.
• Worked closely with Narrative, Level Design, Technical Art, and Programming teams.
• Created sound assets through Foley, field recording, synthesis, and advanced processing.
• Designed and managed the AI voiceover system (ElevenLabs).
• Mentored and supervised an Audio QA tester.
• Designed audio for marketing trailers and promotional materials.
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Kamil Nowak
Hi, I'm Kamil Nowak - a game sound designer specializing in interactive audio, Foley, and field recording.For over six years I've been creating immersive sound for games, combining hands-on recording with technical implementation to build audio that feels alive and responds naturally to gameplay.I currently lead audio production at Donkey Crew, where I shape the sonic identity of Bellwright, design interactive audio systems in Unreal Engine, and help build scalable audio pipelines from concept to implementation.My work starts long before opening a DAW. I enjoy field recording, performing Foley, experimenting with synthesis, and turning raw recordings into believable in-game experiences.Beyond commercial projects, I create Sweet Spot Sounds - a place where I share sound redesigns, Foley and field recording sessions, tutorials, and my sound libraries. I'm also the host of Polish League of Sound Design within the Game Audio Poland community. It's an sound design challenge for members of this community.I'm always looking for the sweet spot in every of my productions.
Skills
Game Audio & Implementation
• FMOD & Wwise - advanced implementation, interactive audio systems
• Unreal Engine 4 & 5 - Audio System, MetaSounds, blueprints, profiling & debugging
• Unity - audio implementation
• Dynamic soundscapes and adaptive gameplay audio
• AI voiceover implementation & direction (ElevenLabs)
Sound Design & Audio Production
• SFX creation, synthesis, Foley & field recording
• Audio post-production, mixing & mastering (games & film)
• Professional microphone recording techniques & audio hardware
Tools & Audio Software
• Reaper • Ableton Live • Pro Tools • Logic Pro X
• iZotope RX • FabFilter
• RCS Zetta & David DigaSystem (broadcast audio production)
Production & Leadership
• Audio pipeline design & long-term roadmap planning
• Team mentoring & training (Audio QA, Junior Sound Designers, Sound Engineers)
• Cross-functional collaboration with narrative, level design, technical art & programming teams
• Agile workflows (Jira, Trello)
Development
• Git, Perforce, TortoiseSVN
• Basic C++, C# & Python
• Basic Linux & SQL
• DSP fundamentals
Music
• Keyboards & synthesizers
• Electric, acoustic & bass guitar
Get in touch and talk about game audio!
Learn Game Audio with me
I help aspiring sound designers develop practical game audio skills through feedback, challenges and mentoring.
Sweet Spot Sounds
Sweet Spot Sounds - my creative playgound, my audio alter ego.A place where I explore game audio through sound redesigns, field recordings, foley experiments and sound libraries made by me.
Youtube
Redesigns • Tutorials • Behind The Scenes
Audio Libraries
Original recordings and designed soundss
Field & Foley
Redesigns • Tutorials • Behind The Scenes
Movies
Role: Composer
Film awards:• Prague Film Festival – Best LGBTFestival’s official selections:• OUT ON FILM – Atlanta’s LGBT Film Festiwal 2022
• MixBrasil Festival de Cultura da Diversidade 2022
• Indianapolis LGBT Film Festival
Role: Composer, Audio Post production
Film awards:• Distinction in the Spectrum Festiwal
II prize in Unia Film Festival
Redesigns
Entries for Polish League of Sound Design
Redesigns
Get in touch and talk about game audio!
Music
Orchestral
Horror Synth
Ambient Synth
Other




















![Aftertouch Audio Challenge: Wind Magic [Re-sound design]](https://i.ytimg.com/vi_webp/Zn4AhTSeI6o/maxresdefault.webp)

![Transformers [Re-Sound Design]](https://i.ytimg.com/vi_webp/jGMk2w9tw3I/maxresdefault.webp)

