Featured Works

Bellwright
Last Oasis
Blue Hour
Pod Jednym Niebem

Kamil Nowak

Sound Design • Foley • Field Recording • Audio Implementation

I craft immersive audio experiences through interactive sound design, Foley, and field recording.Currently leading audio at Donkey Crew, where I shape large-scale game audio systems from concept, sound design to implementation in Unreal Engine.

Interview

Pod Jednym Niebem

Talk with Jakub Pietras about audio and music in Bellwright

Experience

6+ years

UE5

FMOD & WWISE

Host

"Polish League of Sound Design"

Credits

Bellwright

Role: Sound Designer

• Led full audio direction and production for Bellwright.
• Defined the game's overall sonic identity.
• Built scalable audio pipelines in Unreal Engine 5.
• Designed and implemented interactive audio systems (Ambience, Combat, UI, Foley).
• Owned the audio roadmap, production pipeline, and asset management.
• Ensured audio consistency across large-scale open-world environments.
• Collaborated with the composer from creative concept to implementation.
• Worked closely with Narrative, Level Design, Technical Art, and Programming teams.
• Created sound assets through Foley, field recording, synthesis, and advanced processing.
• Designed and managed the AI voiceover system (ElevenLabs).
• Mentored and supervised an Audio QA tester.
• Designed audio for marketing trailers and promotional materials.

Last Oasis

Role: Post Production

• Provided ongoing audio support for Last Oasis (sound for Papak, Worm Attractor, trailer)

Kamil Nowak

Hi, I'm Kamil Nowak - a game sound designer specializing in interactive audio, Foley, and field recording.For over six years I've been creating immersive sound for games, combining hands-on recording with technical implementation to build audio that feels alive and responds naturally to gameplay.I currently lead audio production at Donkey Crew, where I shape the sonic identity of Bellwright, design interactive audio systems in Unreal Engine, and help build scalable audio pipelines from concept to implementation.My work starts long before opening a DAW. I enjoy field recording, performing Foley, experimenting with synthesis, and turning raw recordings into believable in-game experiences.Beyond commercial projects, I create Sweet Spot Sounds - a place where I share sound redesigns, Foley and field recording sessions, tutorials, and my sound libraries. I'm also the host of Polish League of Sound Design within the Game Audio Poland community. It's an sound design challenge for members of this community.I'm always looking for the sweet spot in every of my productions.


Skills

Game Audio & Implementation

• FMOD & Wwise - advanced implementation, interactive audio systems
• Unreal Engine 4 & 5 - Audio System, MetaSounds, blueprints, profiling & debugging
• Unity - audio implementation
• Dynamic soundscapes and adaptive gameplay audio
• AI voiceover implementation & direction (ElevenLabs)

Sound Design & Audio Production

• SFX creation, synthesis, Foley & field recording
• Audio post-production, mixing & mastering (games & film)
• Professional microphone recording techniques & audio hardware

Tools & Audio Software

• Reaper • Ableton Live • Pro Tools • Logic Pro X
• iZotope RX • FabFilter
• RCS Zetta & David DigaSystem (broadcast audio production)

Production & Leadership

• Audio pipeline design & long-term roadmap planning
• Team mentoring & training (Audio QA, Junior Sound Designers, Sound Engineers)
• Cross-functional collaboration with narrative, level design, technical art & programming teams
• Agile workflows (Jira, Trello)

Development

• Git, Perforce, TortoiseSVN
• Basic C++, C# & Python
• Basic Linux & SQL
• DSP fundamentals

Music

• Keyboards & synthesizers
• Electric, acoustic & bass guitar


Get in touch and talk about game audio!

[email protected]

Learn Game Audio with me

I help aspiring sound designers develop practical game audio skills through feedback, challenges and mentoring.

1:1 Game Audio Mentoring

coming soon!

Mentoring

Participate in Polish League of Sound Design

PLSD - it is a monthly sound design challenge that I run in the Game Audio Poland (GAP) discord community. Each month we have to create full sound design for clip from a game.

Game Audio Poland

Videos with knowledge

Check my redesigns, tutorials, breakdowns on Sweet Spot Sounds channel on YouTube

SweetSpotSoundsYT

Sweet Spot Sounds

Sweet Spot Sounds - my creative playgound, my audio alter ego.A place where I explore game audio through sound redesigns, field recordings, foley experiments and sound libraries made by me.

Youtube

Redesigns • Tutorials • Behind The Scenes

Audio Libraries

Original recordings and designed soundss

Field & Foley

Redesigns • Tutorials • Behind The Scenes

Featured Sound Packs

Mini Kazoo Sound Pack

Recorded in home studio

Audio Experiments

Sounds of Heated Metal || Sweet Spot Sounds

Movies

Blue Hour

Role: Composer

Film awards:• Prague Film Festival – Best LGBTFestival’s official selections:• OUT ON FILM – Atlanta’s LGBT Film Festiwal 2022
• MixBrasil Festival de Cultura da Diversidade 2022
• Indianapolis LGBT Film Festival

Pod Jednym Niebem

Role: Post Production

Movie presented during EXPO in Osaka

Zespół Eksplodującej Głowy

Role: Composer, Audio Post production

Film awards:• Distinction in the Spectrum Festiwal
II prize in Unia Film Festival

Redesigns

Entries for Polish League of Sound Design

Kingdom Come Deliverance II Sound Redesign | Božena's Hut Campfire | PLSD
HOGWARTS LEGACY Spell Sound Redesign | Glacius & Petrificus Totalus | PLSD
PRAGMATA Sound Redesign | Opening Lootbox | PLSD

Redesigns

Mattia Cellotto's Animal Hyperrealism Vol IV - Creature Sound Design Contest || Kamil Nowak
Aftertouch Audio Challenge: Wind Magic [Re-sound design]
Control - Lootbox Sound Redesign || Sweet Spot Sounds
Transformers [Re-Sound Design]
Holstin - Gameplay - Sound Redesign | by Sweet Spot Sounds
Sound Design Challenge - February 2025 - Electricity

Get in touch and talk about game audio!

[email protected]

Music

Orchestral

Horror Synth

Ambient Synth

Other